r/reinforcementlearning

Reinforcement learning research discussion.

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Latest from r/reinforcementlearning

  1. Breaking down how Anthropic actually achieved a 2x R&D speedup in just one year1 дн назад
  2. [P] Pilot: self-play checkpoints that judge bot fights better judge human fights worse (ρ = −0.73), and my opponent-model "memory gain" turned out to be a baseline artifact2 дн назад
  3. Blogs kind of resources for RL2 дн назад
  4. PPO on Temple Run: pixels did worse than random, so I read the game's memory instead (lessons + 30-run eval)2 дн назад
  5. Multiple robots in one MuJoCo world vs. one robot per parallel environment.2 дн назад
  6. [Project] Aionterra: learning from different bodies in one continuous world3 дн назад
  7. In long-horizon agentic RL, tokens/sec is the wrong metric. Your trainer is waiting on stragglers4 дн назад
  8. "Could a modern chess engine on a Pentium have defeated Kasparov in 1996?", Nicholas Carlini 2026-11 (another chess time travel experiment)4 дн назад
  9. Thoughts on current state of RLlib?4 дн назад
  10. Rebuilt the "inside the RL agent's brain" visualization on corrected results two of its old claims didn't survive4 дн назад
  11. Corrected version of my "can an RL agent tell its world is fake" experiment: a GAE bootstrap bug barely moved the result, but follow-up controls changed what it means4 дн назад
  12. SARSwarm: 4 AI drones (Multi-head) SAR mission (Metis-Core v0.4.2-Alpha)5 дн назад
  13. I trained a 4-drone autonomous combat swarm using continuous PPO in Unity 6 with sub-0.1ms Sentis inference (Zero NavMesh)5 дн назад
  14. [Research] Does LeWorldModel preserve local action geometry? Implications for model-based RL and planning5 дн назад
  15. Tried Claude + ElevenLabs to turn my article into a video - here's the summary at the end, full video link in the description5 дн назад
  16. Fine-tuning a humanoid locomotion policy on scanned real-world sand: stock policy fell, fine-tuned held. How do you validate terrain physics in sim?5 дн назад
  17. Help me build a superhuman STS2 teacher (OstyAI)6 дн назад
  18. DeepSeek's "Exploring Super-Agent Design" explained in under 3 minutes! A fresh perspective on how agentic AI harnesses are designed and why they matter.6 дн назад
  19. Frame sampling can't prove something isn't in a video6 дн назад
  20. whichever the current rules list Same text, shortened, with focus on imitation learning data requirements.6 дн назад
  21. critique wanted: my agents' learning rate and discount come from their personality, plus a reward penalty i know is wrong6 дн назад
  22. Exponential tilt view of RLVR: Stiemke duality decides when a pass@1 gain is free, and Karlin total positivity bounds the pass@k crossings6 дн назад
  23. League of Legends (Patch 26.19) - Ezreal AI 1v16 дн назад
  24. Reward misspecification in documented cases (CoastRunners and others): how do you check that a high-return policy does what you intended?6 дн назад
  25. RL From Scratch: Introducing my NeatRL Library for Running RL algorithms7 дн назад

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